Table of Contents

Major Feature Update - July 10, 2008

new

This is MAJOR feature update. It took about four month to sort out with COLLADA data and finally here the results.

New Cast3D version 0.93 package now is available for download as well as import utility package for new COLLADA 1.4 .dae file import along with supported earlier .3ds and .md2 file formats.

New features :



This is first attempt to support COLLADA and since it is quite an extensive and elaborated format there is still could be some issues. So please, report if you find any. Also send me some cool skin animation samples, I'll publish them on demo page.

Here are few tips regarding working with COLLADA:

Most 3D modeling tools like Blender, 3dsMax etc .. , use Right-handed coordinate system and files that are being exported also in the same coordinate system. On contrary, all supported to date by Cast3D Flash rendering engines use Left-Handed coordinate system. So, do flip systems. For example:

> Dae2Xc3 -flip src_file.dae dest_file.xc3

Otherwise you most likely will not see anything displayed in 3d scene as camera would be directed away from it.


Here is some new COLLADA samples:

 laptop sample plane sample

Feature Update

2008-04-29

New Cast3D package is available for download now.

This is a significant feature update which intended to help with tuning 3D models behavior and animation in Flash 3D.

There are some new modeling features of manipulator you may like, mostly helper visualizations ( you need to enable Control panel and manipulator, see samples) :

camera path sample

Check out camera motion sample with Papervision3D 2.0., click on image.

new

Support for Papervision3D 2.0 is added. Some people were waiting for this for a while. Package includes sample code for Papervision3D 2.0 and all samples for previous version 1.7 should work too.

new

Also limited support for Away3D engine is provided.

Lighting, shaded materials and material morphing are not implemented yet, but will be added later. There is example code on how to use Away3D port included in the package as well.

New document released

2008-03-25

XML Schema reference guide for .XC3 file format is released.

This document can be really handy if you need to make changes to .xc3 file.

For example, if you imported .xc3 file from .3ds or .md2 file and you need to change texture images, add sound tracks or anything else, this document will provide some guide line on how and where to make modifications correctly.

Feature Update

2008-03-18

Usually textures in MD2 files come in (.pcx) or (.tga) format. To be able to use them in Flash they need to be converted into (.jpg) images. If you do so, then you'll need to update texture image file names in (.xc3) file. Look for <asset> tags in resulting XML file and modify corresponding “source” attribute to match texture file name ( do not change “id” attributes).

Check out download page.

Click on image to see the demo.

Md2 animated alien model

Cast3D goes online

2008-03-04 Cast3D goes online!