==== Skeleton Interactive sample ====
Skinned animated model rendered as wire-frame.
Example demonstrates skinned model motion as skeleton nodes formation define motion of a character. Skeleton formation is visualized for illustration purposes only.\\ Initially character and skeleton are set slightly apart for better view. Motion of a character is controlled by user.\\
To control character motion use keys:
- move forward.\\
- move backward ( reverse timing).\\
- turn left in local coordinate system.\\
- turn right in local coordinate system.\\
- stomping.\\
To control scene use ( check 'show camera' ):
Rotate: //Left-Mouse-Drag//, Pan: //Ctrl+Left-Mouse-Drag//,
Zoom In/Out: //Shift+Left-Mouse-Drag//, or //Mouse-Wheel// \\
Powered by Papervision3D rendering engine.
Model is courtesy of Brad Roodt