==== Skeleton Interactive sample ==== Skinned animated model rendered as wire-frame. Example demonstrates skinned model motion as skeleton nodes formation define motion of a character. Skeleton formation is visualized for illustration purposes only.\\ Initially character and skeleton are set slightly apart for better view. Motion of a character is controlled by user.\\ To control character motion use keys: - move forward.\\ - move backward ( reverse timing).\\ - turn left in local coordinate system.\\ - turn right in local coordinate system.\\ - stomping.\\ To control scene use ( check 'show camera' ): Rotate: //Left-Mouse-Drag//, Pan: //Ctrl+Left-Mouse-Drag//, Zoom In/Out: //Shift+Left-Mouse-Drag//, or //Mouse-Wheel// \\ Powered by Papervision3D rendering engine. Model is courtesy of Brad Roodt